Getting Started
Beginning a New Game
At the beginning of a new game you get to choose your difficulty.Difficulty
Combat
Easy- Aim assist enabled
- Enemies have lower health and do less damage
- Ammunition boxes are plentiful
- Enemies have illuminated silhouettes
- Enemies have normal health and damage
- Ammunition boxes are rare
- Enemies have illuminated silhouettes
- Enemies have increased health, do more damage and locate Lara more quickly
- No health regeneration in combat
- Ammunition boxes are rare
- No hit markers on the reticle
- Enemies are not highlighted in Survival Instincts
- Enemies have increased health, do more damage and locate Lara more quickly
- No health regeneration in combat
- Ammunition boxes are rare
- No hit markers on the reticle
- Enemies are not highlighted in Survival Instincts
- No HUD icon when Lara is being detected by an enemy
Exploration
Easy- Obvious white paint on critical path
- Longer saving grab timer
- Base camps are lit
- Discreet white paint on critical path
- Normal saving grab timer
- Base camps are unlit
- No white paint on critical path
- Reduced saving grab timer
- No Survival Instinct during exploration
- Base camps are unlit
- No white paint on critical path
- Reduced saving grab timer
- No Survival Instinct during exploration
- Base camps are unlit and require resources to light
- Game only saves at Base camps
Puzzles
Easy- Lara gives direct hints on next action to perform
- Interactable objects are highlighted in Survival Instincts
- Objects necessary to progress highlighted in blue during Survival Instincts
- Longer window of opportunity for timed mechanics
- Lara gives general hints on the next action to perform
- Interactable objects are highlighted in Survival Instincts
- Normal window of opportunity for timed mechanics
- No hints are given by Lara
- No Survival Instincts
- Shorter window of opportunity for timer mechanics
Controls
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