Thursday, 21. November 2024    

Getting Started

Beginning a New Game

At the beginning of a new game you get to choose your difficulty.

Difficulty

Combat

Easy
  • Aim assist enabled
  • Enemies have lower health and do less damage
  • Ammunition boxes are plentiful
  • Enemies have illuminated silhouettes
Normal
  • Enemies have normal health and damage
  • Ammunition boxes are rare
  • Enemies have illuminated silhouettes
Hard
  • Enemies have increased health, do more damage and locate Lara more quickly
  • No health regeneration in combat
  • Ammunition boxes are rare
  • No hit markers on the reticle
  • Enemies are not highlighted in Survival Instincts
Deadly Obsession
  • Enemies have increased health, do more damage and locate Lara more quickly
  • No health regeneration in combat
  • Ammunition boxes are rare
  • No hit markers on the reticle
  • Enemies are not highlighted in Survival Instincts
  • No HUD icon when Lara is being detected by an enemy

Exploration

Easy
  • Obvious white paint on critical path
  • Longer saving grab timer
  • Base camps are lit
Normal
  • Discreet white paint on critical path
  • Normal saving grab timer
  • Base camps are unlit
Hard
  • No white paint on critical path
  • Reduced saving grab timer
  • No Survival Instinct during exploration
  • Base camps are unlit
Deadly Obsession
  • No white paint on critical path
  • Reduced saving grab timer
  • No Survival Instinct during exploration
  • Base camps are unlit and require resources to light
  • Game only saves at Base camps

Puzzles

Easy
  • Lara gives direct hints on next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Objects necessary to progress highlighted in blue during Survival Instincts
  • Longer window of opportunity for timed mechanics
Normal
  • Lara gives general hints on the next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Normal window of opportunity for timed mechanics
Hard/Deadly Obsession
  • No hints are given by Lara
  • No Survival Instincts
  • Shorter window of opportunity for timer mechanics

Controls

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