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14. Alone Again

Version: 3rd revision Objective: Reach the copper mill to meet up with Jacob
  • Reach the copper mill
  • Climb the copper mill to reach the mine entrance
Finds (Clean Up: Siberian Wilderness): 2/3 Relics Finds (Soviet Installation): Region: (Clean Up: Siberian Wilderness), Soviet Installation

Reach the Copper Mill

At the beginning you will be rewarded with +150 XP. Lara is now wearing the Remnant Jacket she has gotten from Jacob. Leave the cave through the tunnel ahead. On the left you can find a crate with random Resources. Lara discovers the base camp Hidden Refuge ahead and gets +25 XP. Those playing on survivor will need to spend 3 hardwood to use it. If you sit down, you'll get the next Camp Journal A Good Man.
Clean Up: Siberian Wilderness
Remark: The following can be done now or at any later point in the story when you have access to a base camp and are allowed to fast travel.
Use fast travel to return to the base camp Wilderness Refuge, in the Siberian Wilderness. Please beware, that the area is now teeming with Trinity Soldiers. From the base camp, head downwards and keep right.
Relic (2/3): Run towards the barricaded entrance uphill (right) from the spot where you found the explorer's satchel with the map earlier. Open it using a rope arrow and step inside. Besides some Mushrooms, you will find a dead adventurer with a small chest here. Inside is the Archer's Ring, from the set "Mongolian Invasion". You're rewarded with +25 XP.
Relic (3/3): Now head into the cave opening left of the spot where the explorer's satchel was. Use the assault rifle to break down the barrier blocking the passage. Step through and enter the cave. Below the ramp you will find the next small chest on the left. It contains a Mongolian Tug from the set "Mongolian Invasion". You will get +25 XP. Explore the cave further to find two veins with Magnesite Ore, some Mushrooms and on an elevated part a crate with Resources. Leave the cave again.
You've now completed the Siberian Wilderness 100%. You are ready to leave for good.
Unless you want to hunt game, kill Trinity soldiers or forage for newly spawned resources, head back to the base camp. Use fast travel to return to the "Hidden Refuge" (note the player beacon marker across the tent on the map) in the Soviet Installation. As an alternative you could also journey to the "Logging Camp", but my guide assumes that you are at the Hidden Refuge.
Now walk towards the right edge and use the rope slide to get back down into the valley. You land near a hut just a little uphill from the "Logging Camp".
You are now once again in the hub for the Soviet Installation. Since you now have rope arrows and a rifle, and have decoded a monolith, there are more things to do here now. If you are not interested in side quests, these can be skipped ».
By the fence you will encounter a wounded Remnant, who has a mission for you.
Document (6/26): Before you accept the mission, explore the hut behind you. In front you will find a crate with Salvage. Step inside. In the middle of the hut you can collect Pistol Ammunition. On a wooden crate on the left you can find the document Captured from the set "Red Arrival", which will reward you with+15 XP and improve your language proficiency Russian (+15 XP). Then use the lock pick to open the locker right next to the crate. Inside Lara finds random Ammunition and she gets +10 XP. Exit through the backdoor, towards the frozen river, to find another Salvage crate.
Mission (2/5) "Dangerous Territory": Now talk to the remnant at the fence and accept his mission. He wants you to cleanse a cave of wolves, so he has a safe hideout. Head out through the gate and turn left to get back to the sawmill. Run along its left side to come to the bridge. Cross it to the left. On the right is a monolith , however it requires Russian level 3 and Lara's language proficiency is currently at level 2, if you've followed this guide. On the middle level on the left would be a coin cache, had you discovered and decoded the monolith at the copper mill. I will return for both sidequests later. The cave you are looking for is straight ahead. In front you can find two dead deer, no doubt killed by the wolves. Skin them for their hide. Get your poison arrows ready and enter the cave.
Challenge: Into Darkness (4/5) By entering the cave, you take one step further to fulfilling the challenge. You'll get +35 XP.
Run down the ramp and into the dark passage ahead. In the next part of the cave you will encounter five wolves.
Chemical Warfare Try to lure them all out by running around in the cave. When you're sure you have all five following you, try to get them all into the narrow dark passage between the two parts of the cave and kill them with a poison arrow. If you mange to hit all five, you'll get the Achievement Chemical Warfare. You have only one try at this point.
Kill them all using poison arrows. Once you've beaten all the wolves, you will get +125 XP. Skin the wolves for their hide, then search the cave for Magnesite Ore and deer hide. After that, leave the cave again.
Map: Back outside, run up to the right, where you can find an Archivist Map. It reveals documents, murals and relics on your map.
Like I mentioned before going into the cave, there would be a coin cache on the level below, but we have not found and decoded the monolith yet. Climb onto the watchtower on the lowest level and collect the Salvage crate. Then use the zip line, to slide down to the roof of the hut. Grab the Feathers from the nest here, if you like. Jump down and talk to the Remnant to get the reward, the Pistol Sights. You'll gain +300 XP
Strongbox (6/14): Return to the Logging Camp base camp. Here you head behind the hut. Using a rope arrow you can pull away the barricade here and get below the hut. There you will find a Strongbox that can be opened with the axe. Inside you will find a Submachine Gun Component (1/4) and you will be rewarded with +75 XP. Return outside.
Mission (3/5) "The Unlucky Ones": Enter the hut at the Logging Camp again, to talk to the Remnant here. He has another mission for you, to rescue Remnant prisoners. Accept it. Take a look at the map to figure out where you need to go. You will see that the green circle is located on the other side of the water.

From the logging camp, run along the fence and the water's edge to the left. On your way you will be able to collect some Hardwood. After passing a fallen tree trunk, you will encounter a truck on which you can find some Assault Rifle Ammunition. Run further along and down to the right and you will find a second truck. Shortly after that you will be able to spot a rock in the water and a rope leading towards it.
Survival Cache (10/21): Once you have passed the fir tree and are standing in front of the damaged part of the wooden scaffolding, you will be able to find the next Survival Cache buried close to the loose wooden boards. If contains random Resources and +25 XP. There are also two occurrences of Hardwood near the water edge.
Get back to the truck at the beginning of the wooden scaffold, on which you can find more Assault Rifle Ammunition. Then jump from the wooden ramp up to the scaffolding. Follow the walkway. After crossing a beam you will find another truck. Shortly after that it the beginning of the zip line. Jump onto it to slide down to the rock in the water. Use the axe to climb up onto the rock. Look over to the jutting ledge on the other side and spot the climbable wall there. Jump over and use the axe to climb up.
Gift of Alms: Here you will find a container with random Resources and +25 XP.
Look along the rock cliff to the left to see a rope coil. Stand next to the pillar and use a rope arrow to span a rope across, then use it to climb over. Drop down onto the platform. Take a few steps forward to the next climbable wall. Climb up and to the right. Jump across the gap to the second part of the climbable wall and climb further up to pull up onto the plateau. Jump up the tree branches to reach the higher ledge with a wall scramble. Careful there are two Soldiers up here. Finish the right one with a headshot and then do the same thing with the left one.
Explorer's Satchel Head over to the left and find the next Explorer's Satchel near the bunker entrance. This will reward you with +50 XP and provide you with a Map of Survival Caches, Caves and Strongboxes.
Survival Cache (11/21): As you can learn from the map collected just now, the next Survival Cache is close by. Get to the right side of the shaft leading into the bunker to dig up the cache and get random Resources and +25 XP.
Now crawl through the opening into the bunker. Turn left.
Gift of Alms: On the right side above the stairs you can find a container holding random Resources that will reward you with +25 XP.
Now run down the stairs. Behind the door you can stealth kill a single Soldier from behind. There are two more Soldiers in this room who are currently asleep. Killing one will often wake the other; finish both quickly. Then head towards the back of the chamber where you find a locked door. Use the lock pick to open it (hold X) and step inside two find two Remnant. Cut them lose (press X) while standing behind them. Even though the combat knife symbol is being displayed, you can free them without the knife. You'll gain +100 XP. Leave the chamber and run back up the stairs. If you like, you can talk to the Remnant before leaving. They'll thank you.

On our way back we will take a different route. Use the Axe to pry open the door on the left side, instead of crawling back through the shaft on the right. The opening in the left wall leads to a dead end. You may recall this location from earlier, where we arrived here with the zip line, during the level Among the Enemy. Do you remember that I pointed out a locked door back then? Now it's time to examine it. Once more climb through the large window straight ahead and run over to the end of the room.
Gift of Alms: On the right hand side you can use the lock pick to open the door. Inside you will find a container with random Resources and +25 XP on the left.
Salvage and Resources: On the right is a crate containing Salvage. On the same wall, left of the salvage you can find a locker with Ammunition and +10 XP that can be opened with the lock pick.
Relic (9/18): On the opposite wall, left of where the Gift of Alms was, you can find a small chest with the next relic. It is the Gulag ID from the set "Gulag Possessions" and is worth +25 XP. Leave the room again.
Now run through the door on the left side (opposite) and climb through the shaft to reach the warehouse once more. Exit to the right, towards the yard, where you climb over the fence on the right side. You will come to the base camp Train Yard again. If you like, you can use fast travel here to return to the logging camp, however it is not really far, if you recall. Head towards the edge of the cliff and climb up the ladder of the tower on the right. Use the rope slide to return to the Logging Camp. Enter the hut to speak to the Remnant General and complete the mission. Besides the outfit "Infiltrator" you'll gain +250 XP and 3000 Credits that can be used in the in-game "Marketplace" to buy card packs that can be used for "Expeditions" (other game modes). And since it was the third mission, you will also get the Achievement Good Samaritan (10G on Xbox One or 15G on Xbox 360).
Crypt (2/2) "Damien, the Prophet's Forge": Since the next mission will only become available if you leave the area for a short time, we might as well explore a Crypt in the meantime. Run behind the Logging Camp hut, towards the frozen river. A little upriver you will come to a derelict wooden bridge. Jump across to the other side. On the left side you will find a shrub with Herbs.
Coin Cache (2/9): A little further along, also on the left side, hidden in the snow you will find a Coin Cache providing you with Coins (+7) and +25 XP. This caches location has been revealed by the monolith near the Supply Shack and the Base Camp "Communications Tower", I instructed you to use it during the level Unexpected Discovery.
There is also a climbable wall on the right side of the area in front of the cave. This would ultimately lead you up to the Hidden Refuge base camp. There is a nest with Feathers up on the ledge after the first climbable wall. Now enter the cave.
Challenge "Into Darkness" (5/5): Since this is the fifth cave this guide explores in the Soviet Installation, you will complete the Challenge "Into Darkness" at this point. You are rewarded with +150 XP.
On the right wall you can find a vein with Magnesite Ore.
Gift of Alms: Nearby, on top of the very short stairs, you can find a container with random Resources and +25 XP.
Then run into the left corner, where you can find a breakable wall. Use the axe to pry an opening into the wall. Step through. Behind it, on the left you can pick up some Coins (+2). Run down into the cave and on the way climb across the rock blocking the path. A bit further down you can find more Coins (+2) on the left side. At the bottom a large rock will block the entrance to the crypt. So turn right.
Mural (8/12): At the left wall you can find a circular "Crypt Mural" titled Damien, the Prophet's Forge (not to be confused with the document of the same title), which will improve your Greek +25.
Then vault onto the ledge also on the left side, just behind the mural. Jump into the water behind.
If you want to perform an elegant swan dive, press A, quickly followed by either RT or B.
Document (16/26): Swim to the right and climb out onto the platform here. On it you can find a scroll. It is Damien, the Prophet's Forge from the set "Crypts of the Founders", which will improve your Greek (+15 XP) and reward you with +15 XP.
Get back into the water and swim into the passage in the far right corner (that is left of the platform with the document). Climb out of the water on the other side. Head up the ramp and climb onto the next level. On the right side you can find a vein with Magnesite Ore. Walk through the low tunnel to reach the Crypt. Drop down and open the Sarcophagus to obtain the Crypt Treasure (2/2). It is an Ancient Bow Part (2/4). You will be rewarded with 3000 Credits.
Gift of Alms: Open the container at the edge of the crypt to gain random Resources and +25 XP.
Further you can find some Coins (+2) here. Then climb over the pile of rubble blocking the entrance, which is doable from this end. Run all the way back up to the entrance of the cave and leave it to return to the base camp.
Mission (4/5) "Misguided Intelligence": Return to the Logging Camp hut and talk to the Remnant General. He has another mission for you. You have to find a missing bird with an intelligence report.
Bug Warning:
Issue has been fixed: Please download and install Patch 3 from 01/22/2016.
Some players encounter a bug here where the bird can not be found in the whole area, making it impossible to finish this mission. Patch 2 solved some of the issues, but not all. We are promised, that the next patch will bring a solution for all problems with this mission. To avoid this bug, make sure you finish the mission immediately after accepting it, without doing anything else.
Take a look at the map to figure out, where the bird is supposed to be. He is within the green radius. When you use the Survival Instincts (right thumb button) to locate the bird, he will be highlighted in green. When he's a little farther away, only a green pulsating circle will be shown.

Your first stop it in the western part of the radius. Run to the hut just uphill from the Logging Camp, the hut where you met the wounded Remnant, the one with the watchtower. The hut is surrounded by an electrical fence - when one can trust the sign. At the front is a large arch with a sign with a star. The bird may sit atop this arch, above the sign. Funny fact: You may be able to finish this mission within seconds, since - if the bird is really here - you may be able to shoot him from the Logging Camp, if you just step out to the side of the hut and look up to the other hut's entrance arch. (See youtube Video)

If he has flown away, which may also happen when you take too long aiming at him, especially when you zoom in, he will fly towards the sawmill. From there he will head east, right towards the tall rock with the communications tower atop. (Remember the way up there? If not, please look it up within the earlier mission "Communications Breakdown".) Climb up to the top to find the bird sitting there. Again, do not take to long to aim at him, or he may fly off again.

He will then head north, in the direction of the Sheltered Ridge base camp. If that happens while you are atop the large rock, take the zip line down. Climb up to the Sheltered Ridge base camp and from here climb up the tree and jump up to the ruins on the next level. From here jump over to the climbable wall to get up to the next level. The bird can be found sitting on top of a rope coil. Again, if you take too long to shoot him, he will take off.

He will be heading west next. Stand next to the pillar with the rope and look down to the orange crane. Attach your rope to the rope coil there and slide down. The bird can now be found sitting on a beam atop the sawmill. Climb up to the middle level and use one of the ladders to get up to the highest level. Run to the front to find the bird on the roof's beam. He may fly off again, in which case he likes to circle around the south-eastern side of the sawmill.

No matter where you find the bird, shoot him - with the bow if he is sitting still, with the rifle when he's flying around - to continue the mission. Then return to the Remnant General at the Logging Camp and talk to him to finish the mission. You will get the Shotgun Spreader Choke, as well as +300 XP.
Mission (5/5) "Gulag Recon": Let's now tackle the final mission of this region. From the base camp, once again head towards the sawmill and keep on the left side to find the larger bridge there. Cross it again. Please note that even though it looks like there is a funeral going on here, this does not count for the "Paying Respects" trophy/achievement. Now enter the cave you've recently freed of wolves. Talk to the standing Remnant to get the next mission. This will have us returning to the Gulag. Since the rope near the Supply Shack has been removed, run to the next base camp and fast travel to the base camp "The Gulag".
Discover enemy troop movement plans
Turn around and trudge through the snow to reach the low water-filled passage. Wade through the water and climb the ladder at the other end. Several new resources have spawned here. You can find Rifle Ammunition on the right and Shotgun Ammunition on the left. Near the locker is also some Pistol Ammunition and some Arrows near the exit. Step outside. You may encounter an enemy ambush here, especially when playing on Survivor. Shoot your way through the Soldiers and don't forget to collect all kinds of ammunition. Head into the next shack. Turn left to cross the next yard. In the next shack you can find the troop movement plans lying on the floor on the left. You'll gain +50 XP. Turn around and run all the way back to the ladder. Hop down into the water and get back to the base camp. A little reminder for Survivors: Sitting down at a base camp can heal your wounds.
Find the guard schedule for the gulag
Now head into the other direction, towards the gate and squeeze through the gap. You'll possibly encounter another group of Soldiers here. Run up the hill and into the building on the left. On the left side, between the crates, you can find the guard schedule. You'll gain +50 XP.
Reclaim arch(a)eological discovery evidence
Head further uphill to enter the hut on the right. Exit it on the other side and cross underneath the digger. Enter the derelict house. The arch(a)eological discovery evidence is found on the table on the left. You'll obtain another +50 XP. Now you can return to the Remnant.
Finishing the Mission
Run all the way back to the base camp. Use fast travel to get to the Hidden Refuge base camp. Here use the zipline to get back down. Run towards the sawmill and cross the bridge to get back to the cave. Enter and talk to the remnant to finish the mission. You'll gain a Rifle Suppressor and +250 XP .
Challenge Tomb "Voice of God": Head towards the sawmill once again. Possibly you'll now encounter several Trinity Soldiers guarding it. Finish them without being discovered if possible. Then run past the crane up the hill till you reach the steep cliff in the north-east. There is a cave up ahead just where on the left you will see the climbable wall underneath the "Sheltered Ridge" base camp. You will be attacked by a snow leopard which will make life difficult for you.
Combat Details
Poison Arrows hardly impress it. Lure it away from the cave, which makes it less likely for it to retreat to the cave and shoot it from a safe spot like a tree platform. This way you will be able to use charged arrows. If it retreats to the cave anyway, carefully lure it out. If forced to fight it eye to eye, use the rifle instead.

Head into the cave. Inside the passage you can collect mushrooms. If you've decoded the monolith near the copper mill, you could find a coin cache here. But in this guide we haven't at this point. We will come to that later. Along the walls of the cave you can also find to veins of Magnesite Ore. Now use a rope arrow to tear down the barricade at the large portal. Then use the axe to pry the door open. Follow the long passage upwards. At the end, after crossing an icy tunnel, you need to scramble up the wall. You'll gain +35 XP for discovering the base camp Frozen Gorge. Survivors need to spend 3 hardwood to rest here.

Step outside and turn left to walk along the snowy ledge. Squeeze through the narrow gap. On the other side jump across the chasm to the next ledge. Follow it to the end where you scramble up the wall on the left to reach a set of handholds. Traverse along them to the right, where you climb up to the higher handholds. Jump up and attach the axe to the cracks in the climbable wall. From here jump past the gap to the right, to reach the second climbable wall. Climb upwards onto the platform at the top. Turn right and balance across the narrow ledge. On the other side jump forwards to the next climbable wall. Climb around to the right and drop down onto the walkway at the end. Run along the path and jump towards the handholds in the wall. They will crumble, forcing Lara to tighten her grip. Shimmy to the right and jump across the gap to the next set of handholds. After climbing up to the higher handholds, you need to jump across another gap to the right. At the end of the climbing ledge, you need to jump over to the right, towards the climbable wall. Alas it is unstable and collapses. Quickly use the axe to grab hold of the lower climbable wall and have Lara attach the second axe as well. (Press X twice.) Climb to the right and upwards to pull up onto the walkway. Walk along it and across the narrow ledge. This will also collapse and Lara will start sliding down. Jump off, towards the climbable wall and latch onto it with the axe. Jump over to the second climbable wall further right. Climb upwards to grab the handholds and traverse along them to the right, jumping the gap on the way. At the end pull up onto the area in front of a large stone arch carved into the rock face.
Explorer's Satchel: Immediately on the left you can find an Explorer's Satchel, containing a Map showing Survival Caches in this tomb. You'll gain +50 XP.
Relic (10/18): Now run down the path to the right. At the end you will find a chest with the next relic, the Maniples from the set "Tokens of Faith". You'll gain +25 XP. Head back up to the entrance.
Survival Cache (12/21): Before you enter, find the Survival Cache containing random Resources and +25 XP on the right side, where the rocks curve away, just left of the snow-covered fir trees and right of a small bush.
Now enter the temple hewn out of the rock. Inside you will find some Coins (+2) lying on the ground in front.
Survival Cache (13/21): In front of the large portal, in the left corner, you can find the next Survival Cache with random Resources, rewarding you with +25 XP.
Document (17/26): Run into the area on the left where, on a table on the right side, you can find the a scroll. It is The Scout from the set "Voice of God". It will improve Lara's Greek (+15 XP) and is worth +15 XP.
Gift of Alms: In the nearby corner is a container with random Resources and +25 XP.
Map: On the table on the left side of this area you can find the Archivist Map which contains Documents, Relice and Murals inside this tomb.
Now walk over to the crank near the map location. Turn it counter-clockwise and the entrance gate will be closed. At the same time a counterweight on the other side of the ice barrier is raised. Release the crank and climb up the handholds at the closed gate. At the top traverse to the left and pull up onto the wall underneath the arch. On the other side hop down to the right.
Document (18/26): On the right side, on a sill lies another document, Mountain Song from the set "Voice of God". Lara improves her Greek (+30 XP) and is rewarded with +15 XP.
Now turn around and jump to the platform underneath the ledge with the arch. From this side you can hack your way through the breakable wall. Return to the crank and turn it all the way back (clockwise) to raise the gate and - more importantly for the puzzle - lower the counter-weight again. Squeeze back through the opening in the wall and hop over to the right. Run towards the rope winch. While standing next to it, shoot a rope arrow towards the counter-weight to tether it to the winch. Now stand on the left side of the winch and use the axe with the crank to turn it counter-clockwise to pull the weight towards you. Lara will let got when she's done. Now run over to the right side. Observe the gusts of air and wait for the right moment, just when the first particles are blown into the cave, to use the axe and release the winch. (Even if you are playing this later and have the knife, don't use it to cut the rope, the counter-weight may not have enough momentum in that case.) With the right timing the counter-weight will swing to the other side, be caught in the gust and crash into the second counter-weight stuck in the ice, which will come lose. Jump across the gap to once again reach the narrow opening in the wall to squeeze through. On the other side head over to the portal on the right. Find the crank on its left side and attach the axe. Turn the crank clockwise to open the gate. Step through. Immediately on the right you can collect Magnesite Ore. Head out and down unto the walkway where you can examine the next codex. You will gain Inner Strength.
Gift of Alms: Left of the codex you can find a container with random Resources and +25 XP.
Run back up the stairs and exit the temple on the other side again.

Turn to the right where you find a rope-pillar, near a nest with Feathers. Look up along the mountain wall. There you can spot a rope coil with a red pennant. Attach a rope arrow there to create a connection. Climb across. Aren't you glad, I suggested to buy the rope ascender from the supply shack? Climb up onto the next ledge.
Gift of Alms: Here you will find another container with random Resources and a reward of +25 XP.
Head up the slope to find another pillar with rope.
Survival Cache (14/21): Before you continue, consult the map, or pay very close attention to the sparkling light in the snow, to learn that there is a Survival Cache with random Resources, up on this ledge, in the right corner. You will obtain +25 XP along with it.
Now, standing next to the pillar of course, attach a rope arrow to the rope coil a little below, again a red banner will indicate it. Slide down.
Relic (11/18): On this level you can spot, besides a nest with Feathers on the left, a little chest with the relic Censer from the set "Time of Adaptation", on the right behind you, near the edge. It will reward you with +25 XP.
Climb up the handholds and traverse to the right to reach the upper ledge. Here there is another nest with Feathers. Use a rope arrow to create another zipline and slide down. From the platform you reach, climb down ahead. Here you turn to the right and jump into the entrance there. If necessary, pull up. Squeeze through the crack in the wall and run back into the cave with the base camp Frozen Gorge. From here cross the icy passage and run all the way back into the large cave. Exit it.
Coin Cache: We will now be heading south, which is left when coming out of the cave where the snow leopard was. Stay close to the left wall, without actually climbing up anywhere. You may collect several pieces of Hardwood on the way. Stay on the upper path, once you come to the well-trodden section you will stumble across a buried Coin Cache. If in doubt, don't be too proud to use the map for orientation. You are basically behind, or to the east of the large rock formation with the communications tower. You will also find that there is a wooden barrier in the cliff wall. You'll gain +25 XP and Coins (+7).
Explorer's Satchel: Now examine the barricade. Use the Assault Rifle to destroy the wooden boards. Enter the cave. Inside you will find a vein of Magnesite Ore on the right and an Explorer's Satchel, on the left, in the light, that will provide you with another Map. You will be rewarded with +50 XP. Leave the cave again.
Strongbox (7/14): Continue towards the south, so when coming from the cave, turn left again. Hop down and keep to the left. You come past a very high tree platform where you can find some Herbs nearby and further along some Hardwood. You will come upon a wooden watchtower (who's other side is close to the water) with another not-yet-usable red Soviet flag which you pass on the left side. After you've gone a few steps downhill, you look towards the cliff wall to find another rope barrier here. Use the bow to clear the way. Run down into the cave to find a Strongbox on the right side. Inside is a Compound Bow Part (3/4) . You'll gain +75 XP.
Gift of Alms: Further you can find a container with random Resources and +25 XP on the left. Leave the cave again.
Now it is time to continue with the story.

If you have skipped the collectibles or are just generally lost, head from the Logging Camp towards the South East, following the path at the water.
When you continue south, you will come to another crane, just left of the entrance to the mining complex.
Salvage: Look up. Do you see the wood platform at the crane on which there sits a small crate? Use a rope arrow to attach it to the rope tied around the dangling tree trunk. Pull it and the dangling trunk will tear down the platform. The crate of salvage falls to the ground and is up for grabs.
Continue towards the entrance of the copper mill, where several Soviet soldiers have been hanged. Near the corpse on the right you can collect some Handgun Ammunition. Step through the gate and you are rewarded with +75 XP.

Climb the Copper Mill to Reach the Mine Entrance

Here you will find the base camp Copper Mill Yard. When you sit down, which will cost Survivors 3 pieces of hardwood again, you will get the Camp Journal Connected; the first from the second set. On top of the truck you can find a crate with random Resources. Also note that in the corner would be another Soviet flag.
Monolith: Run towards the Monolith right behind the base camp. You'll obtain +15 XP just for discovering it. Decode it and you will get another +25 XP and the location of three coin caches on the map. (One is near the wolf cave you cleared for the Remnant, one is in the snow leopard cave that's the entrance for the Voice of God Challenge Tomb and the third is nearby, and the only one we will pick up right now. It's no use going back for the others just yet, as we will return anyway, after we've improved our Russian.)
Coin Cache: Get back outside the gate. Head towards the rock formation ahead. At the foot of the rocks you will find a crate with Salvage. Climb up on the right and run towards the watchtower. Here you climb up the rocks on the left and onto the snow-covered platform at the top of the formation. Here you will find the Coin Cache in the centre of the platform. It holds Coins (+7) and +25 XP. Return to the entrance to the copper mill.
Mural (9/12): Shortly behind the monolith, before you enter the next area, left of the barricaded entrance you can find the next mural, The Warmth of Labor from the "Soviet Crests". It will improve Lara's Russian (+25 XP).
Behind the Lenin statue you can find a barricaded entrance with a red star atop. Use a rope arrow to open the gate. On the right side of the gate you can find a plant providing more Hardwood. Step through. Jacob will talk to you over the radio.
Relic (12/18): Run up the stairs into the building on the left side. Use the axe to pry open the door. In the left corner you can find a basket with Herbs. On the right side, on a table, you can find a small chest with the next relic. It is The Game from the set "Gulag Possessions" and will reward you with +25 XP. Examine the object by turning it around and Lara will notice that it's familiar, it is Tetris. Lara improves her language skills Russian (+15 XP). Leave the hut again.
Gift of Alms: Use a rope arrow to open the chamber below the hut. Here you will find, besides a crate with Salvage, a container with random Resources, which will get you +25 XP. Return outside
Resources: Behind the train car on the left you can find a crate with Salvage. Another crate with Salvage can be found on the old lorry to the right. Some Herbs and Hardwood can be found between the lorry and the hut.
Document (19/26): Enter the hut on the right (behind the old lorry). On the table on the left side you can find a document called Glorious Discovery from the set "Soviet Power". It will improve your language proficiency Russian (+15 XP) and you'll get +15 XP. Leave the hut.
Gift of Alms: In the right train car you can find a container that holds random Resources and +25 XP.
Survival Cache (15/21): Run behind the hut and find another Survival Cache near the right train car, at the fence, which grants you random Resources and +25 XP. Not far away, in the corner between the barbed-wire and the wooden fence you can find more Herbs.
Now run behind the right train car to find an opening in the fence enabling you to reach the second area.
Gift of Alms: Run all the way over to the left end, where you can find another container with random Resources and +25 XP at the end. If you like, you can use a rope arrow on the way, to open the connecting door back towards the previous area. Now return to the right.
We now want to get onto the roof of the centre building. There are a few ways up there. I assume that you are standing between the second and the third train car, near the gap in the fence, in front on the right is the wooden scaffold of the right building and on the left the red wall of the centre building. Climb the stack of crates and scramble up the wall to the roof.
Salvage: Turn around and jump towards the elevated platform of the building on the right, to collect a crate with Salvage. Then jump back.
Gift of Alms & Resources: To the left (north-west) you can spot a barricaded entrance with rope attached. Use the rope pull to tear it down. Jump over to explore the room. On the left you will find a container with random Resources and +25 EP. On the right side is a basket with Herbs. Further you can use the axe to pry open the locker which contains random Ammunition. At the back wall you can also spot a poster you could burn down, if you had fire now. Keep that in mind for later. Hop back to the other roof.
Climb up the ladder on the roof of the centre building. Turn right and use the rope pull to tear away the barricade. Jump over there. It might be necessary to grab the ledge. Head inside. On the right you can find a crate with Salvage.
Document (20/26): On a table on the left you will find a voice recorder titled Second Kill from the set "Heart of Darkness". It rewards you with +15 XP.
Climb up the ladder. At the top you will learn how to craft Molotov Cocktails. Follow the instructions. Outside a group of four Trinity Soldiers awaits you. Sneak outside to remain undetected.
Achievement "Firestarter": When you throw the Molotov Cocktail in the middle of the group of three soldiers, you can kill them all at once and gain the Achievement Firestarter (5G), for which you only have to get two.
From atop the stairs a fourth Soldier will appear to investigate the ruckus and avenge his fallen comrades.
There are a few things to explore now before we continue with the story. If you want to skip that, click here: continue with the story.
Challenge: Difference of Opinion (1/7): Once the enemies are dealt with and looted, grab another bottle and climb down the ladder again. Jump down onto the building in front. Lara will drop the bottle, so pick it up again. In case it is permanently lost, simply go back up and grab another. Jump over to were you tore down the barricade a few moments ago and enter the chamber. Turn your bottle into a Molotov Cocktails and aim it at the black-and-red poster at the wall up ahead, in the left corner. It will burn down and start another challenge. You'll gain +25 XP. Jump back to the other roof, climb the ladder, enter the room on the right and climb the second ladder to return to where you got the bottle.
Resources: Once you've reached the upper level again, use the axe to pry open a green locker on the right for Salvage and Ammunition. Step out into the next area. Immediately to the left you can find the next locker, this time a brown one you can open with the lock pick. Inside Lara finds Ammunition and receives +10 XP. Further there is some Magnesite Ore nearby, in front of the mine cart. A few steps further there is a crate with Cloth.
Relic (13/18): Grab another bottle to craft a Molotov Cocktail. Run in the direction of the stairs and look up to the right. Throw the burning bottle against the white cloth there. Climb up with the help of the white handholds and enter the chamber. On the table in the left corner you'll find another tiny treasure chest containing the relic Dog Tags from the set "Red Army Officer". Examine the back of the dog tags to find a hidden clue and improve your Russian (+15 XP). Now collect the two crates of Salvage left and right. You can also spot the next poster on the back wall, in the left corner. Leave the chamber again.
Challenge: Difference of Opinion (2/7): Get back down and pick another bottle. With that in hand climb back up into the chamber and create another Molotov Cocktail. Throw it against the wall with the Poster to burn it down. You'll gain +25 XP. Step outside again.
Map Our next target is the level below the roof in the east corner. From the elevated level in front of the chamber we just visited, jump towards the horizontal bar and swing over the to other side. If you're coming from below just perform a wall scramble by the red board at the wall. Turn to the left and jump towards the ladder there. Climb up to the area right under the roof. On the left side you can find an Archivist Map that will reveal documents, murals and relics on the map. On the right is a crate with cloth. Turn around and jump back down to the previous level.
Challenge Tomb (The Red Mine): Still on the middle level, examine the north-east corner to discover that you can reach the area behind the gates from above. Drop down.
Strongbox (8/14): Turn around to the right and run into the passage there to find a Strongbox at the end. Inside is the Compound Bow Part (4/4). The bow is now complete and can be equipped the next time you visit a base camp. You'll gain +75 XP now and another +100 XP when you examine the completed weapon at the next base camp.
Salvage & Resources: Explore the chamber to find two green lockers that can be pried open with the axe and contain Salvage and Arrows and one brown one that has to be opened with the lock pick, contains Ammunition and rewards you with +10 XP. Then collect the crate with Salvage.
Now get to the greenly lit button by the gate. Press the Button to open the gate. Follow the tunnel to the fork.
Map: Shortly before that you can find the next Archivist Map for Documents, Murals and Relic, in a lit alcove on the left side.
Resources: Now first explore the short passage on the right where you can collect some Magnesite Ore.
Run out onto the red marked wooden board and from here jump towards the zip line, to take the fastest way down. Pry open the green locker on the right for Salvage and some Arrows. Follow the tunnel into the water.
Survival Cache (16/21): Swim into the left passage. At the end you can leave the water to examine the blocked up tunnel. There is a Survival Cache in the right corner which will rewards you with random Resources and +25 XP. Swim back to the fork.
Now follow the right water tunnel. A flammable barrier is blocking the path. Fortunately there is a crate with cloth and some bottles to be found here. Use one of the bottles to craft a Molotov Cocktail and throw it at the barrier to bring it down. Crawl through to come out on the other side. Jump across the gap and grab the handholds. Before you can pull up, a mine cart comes lose above and Lara's handhold swings around and drops her onto a slide. At the fork follow the right passage, as the left one leads back towards the exit. On the landing of the stairs Lara will spot some artefacts.
Survival Cache (17/21): Head into the short passage on the right. On your way you can grab some Salvage from a crate. At the end you can find the next Survival Cache with random Resources and +25 XP. Return to the landing.
Head further down and follow the tunnel. Careful, the last part of the tunnel has a collapsing floor. Either take precautions and jump over that part, or if you miss it, quickly press the button indicated (Xbox: X) to grab hold. You are now in a chamber.
Relic (14/18): On the table you will find a metal lockbox with the next relic, the Hip Flask from the set "Red Army Officer". You'll gain +25 XP. Turn the flask around and look at the top to obtain further information and improve Lara's Russian (+25 XP).
There is a crate of cloth behind the table. Collect it, then grab a bottle to craft a Molotov Cocktail. Stand back from the water curtain and aim the bottle over the leaking pipe towards the flammable barrier. If you try throwing it through the water curtain, the fire will go out. When aiming, make sure the throwing curve ends at the flammable barrier. Once the passage is clear, jump through and water to reach the inside of the red mine. Turn left and jump down towards the next platform. Follow the tunnel into a small cave, in which you can find some items.
Document (21/26): Run to the left. In an alcove, on a table you can find the next document, a ledger titled Resistance, aus dem Set "The Red Mine". You'll gain +15 XP and Lara's Greek (+15 XP) is improved.
Explorer's Satchel In the alcove behind the mine cart further right of the document you can find another Explorer's Satchel on the left with a Map of Survival Caches. You'll gain +50 XP.
Follow the passage on the right further down.
Gift of Alms: Once you come out of the passage, look up to the ledge on the left. Jump over there to collect some Magnesite Ore and shortly behind it a container with random Ressource, which brings you +25 XP.
Now climb down to the ledge overlooking the mining area, where you will find the base camp Excavation Shaft and get +10 XP for its discovery. Survivors have to once again spend 3 hardwood to use the camp.

Step towards the shaft and from the wooden boards jump towards the platform with the mine cart ahead and make sure you grab it with both hands. Once the mine cart has rolled past you, pull up. To the left is a red ramp with a bottle and behind the water curtain is a flammable barrier. Alas you won't be able to throw the bottle there. So continue on to the other side. Right ahead is a crate with cloth. Turn right and run up the stairs. Grab the Magnesite Ore on the way.
Relic (15/18): At the end, turn around to the right to find a box with the next relic, the Bomb Fuse from the set "Gulag Possessions". You'll gain +25 XP.
Document (22/26): Now enter the chamber. On a table at the end you will find a ledger titled Discovery from the set "The Red Mine". It will improve Lara's Greek (+30). (According to the document list it should actually be Russian, wich makes also sense, since it was written by a Soviet Mine Foreman). You are rewarded with +15 XP. Pry open the green locker using the axe to get to the Salvage and Ammunition inside. The codex can be seen through the window.
Puzzle Mechanics
The two mining buckets are connected and serve as counter-weights for one another. Upon arrival a track with two mine carts leads towards the watercurtain in front of the flammable barrier, but both carts are blocked by one of the mining buckets. By jumping onto the other, Lara will pull down her bucket, raising the other one in turn. The two mine carts will roll down the track and stop in front of the barrier, blocking the waterflow. The tracks will then collapse under the combined weight of two mine carts filling with water. In order to proceed, Lara has to figure out a way to use one of the other mine carts - held by a barrier that can be temporarily opened with the rope pull - at the top of the track for blocking the water flow now that the track is damaged. The answer is tethering. She has to find a good spot from where to attach the rope to the cart.
Return outside and from the red ramp jump towards the mining bucket. The mine cart will stop the water from flowing for a short moment, before the track collapses. Back on safe ground, head up the stairs again. This time turn around to the right, head up the ramp and climb up. Jump to the next platform on the right. Here turn left and look up to the upper end of the track. Use a rope arrow to pull the next mine cart waiting there out onto the track. Turn back and jump towards the previous platform. From here jump towards the horizontal bar and swing to the other side, to the ledge above the chamber's entrance. Pull up and vault onto the next level as well.
Mural (10/12): On the right wall you can find another mural, All Empires Fall from the "Soviet Crests". It will improve Lara's Russian (+25 XP).
Turn to the left and climb up onto the roof. Walk towards the leaking pipe. While standing next to the pipe wrapped in rope, turn towards the mine cart blocked by the mining container and use a rope arrow to tether it to the pipe.
Gift of Alms: Turn to look behind you. There you will find an opening in the roof, enabling you to get into a crawlspace. At the right end you can find a container with random Resources and +25 XP. Return outside.
Climb back down and return to the mining bucket and jump onto it using the red jutting ledge again. The water will now be permanently blocked. Run over to the left to grab one of the bottles there. Craft a Molotov Cocktail, which you then throw at the flammable barrier. Jump over to the middle platform and here use the next red ledge to reach the opening. Between the bunk-beds on the left you can find some Magnesite Ore. Then head up the stairs in the right corner.
Gift of Alms:At the top turn around to the left and run into the corner, where you can find a container with random Resources and +25 XP.
Gift of Alms: Another such container with random Resources and +25 XP can be found in front of the stairs.
Left of the codex, near the window you can pick up some Coins (+2). Now open the secret compartment to obtain the codex Bright Eyes zu erhalten. Head out through the passage on the right. On the right is a crate with random Resources and shortly after that, also on the right, a set of Coins (+2).
Survival Cache (14/21): On the left side, behind the spotlight, you can dig up a Survival Cache with random Resources. You'll gain +25 XP.
Now scramble up the wall on the left side, behind the survival cache. Climb up and take the ladder further to the top. Use the axe to scale the climbable wall. At the top jump to the left and climb up the next climbable wall. Scramble up to the top. Here you will find the next ladder on the right. At the top use rope pull to tear down the barricade. If you go left you only come to the fork I mentioned earlier and some Magnesite Ore can be found on the way.

Follow the tunnel ahead. After the crawlspace jump to the opposite side. Duck under the girder to get back to the water. Swim to the other side, slightly to the right. Follow the tunnel and hop into the water. Swim over to the ledge on the left and pull out. Climb up the rocks and by the wooden board scramble up the wall. At the top traverse right and pull onto the platform. Here you can pick up some Magnesite Ore. Then climb up the ladder found on the right side. Follow the tunnel further up and all the way to the top, back into the chamber from the beginning. Use wall scramble to get up to the top and hop down on the other side.
Now it's time to continue with the story.
Our next target is the flammable barrier at the top of the stairs. Collect a bottle and break open the crate with cloth on the right to craft a Molotov Cocktail. Throw it against the barrier to tear it down.
Salvage and Resources: Before you step through, however, use the axe to pry open the door on the right, behind which you can find a crate with Salvage and a green locker which can be opened with the axe containing more Salvage and some Ammunition. Get back outside.
Now step into the next chamber.
Again you can do some exploring before you continue with the story. If you want to skip that, click here: continue with the story.
Resources: Look around for Mushrooms, Arrows, Magnesite Ore and a locker which can be opened with the lock pick containing Ammunition and +10 XP.
Mural (11/12): Examine the right side of the chamber. On the wall you can find another mural, it is titled For the Motherland from the set "Soviet Crests". It will improve Lara's Russian (+25).
Relic (16/18): Now step out onto the fenced balcony. On the table on the left you can find a crate with the next relic, Hero of the Soviet Union Medal from the set "Red Army Officer", which will reward you with +25 XP.
Challenge: Difference of Opinion (3/7): While still on the balcony turn around and look up at the outer wall. You will spot the next poster just above the entrance. Get back outside on the other end to collect another bottle. Craft a Molotov Cocktail and throw it against the poster. You will get +25 XP.
Gift of Alms: Before you continue, you might want to collect some more goodies. This will only get you more XP, no secrets, so it is not needed for 100%. If you want to skip it, simply ignore the three Gift of Alms sections. Head up the ramp to reach the attic. There you will find a container with random Resources, which will get you +25 XP, some Magnesite Ore in the nearby corner and a crate of Salvage towards the front of the building.
Gift of Alms: Before you get back down, you may want to collect some more goodies. Now stand next to the pillar with the rope. Attach it to the rope coil underneath the walkway of the water tower in the distance. Slide down the rope. Lara will reach the handholds. Traverse to the right and around the corner, where you scramble up the wall to the upper handholds. From here jump to the ladder on the right which enables you to reach the walkway. Here climb up the next ladder and collect the Feathers as well as the container with random Resources worth +25 XP. Climb down the first ladder to reach the circular walkway. Walk around it and break open the crate with Salvage. If you like you can now jump from the red ledge, back onto the rope and climb back over to the other side. In that case skip the next paragraph.
Gift of Alms: If you'd like to collect more crap, jump towards the zip line further left to take it down to another roof. Collect the container here to obtain the random Resources and +25 XP. Standing next to the rope-covered pillar attach a rope arrow at the lower rope coil of the water tower and slide down. Grab the Rifle Ammo from the platform you land on. Carefully drop down to end up back at the bottom of the lower ladder. Climb this one, jump over to the right at the top, climb the next ladder and cross the area to head up the stairs again and return to the chamber where you set off from.
Strongbox (9/14): Now back on the lower level, at the back, close to where the mural was, use the rope pull to remove the barrier from the chute. Slide down. At the very end jump off to land on the upper level of the hut below. On the right side you can find a crate with Salvage. Then head over to the left and open the Strongbox. Inside you will find a Submachine Gun Component (2/4) and you receive +75 XP. On the wall you can find a green locker you can pry open to obtain Salvage and Ammunition.
Challenge: Difference of Opinion (4/7): Next grab a bottle and craft a Molotov Cocktail. Throw it against the red and black Poster left of the green locker, to continue the challenge and get +25 XP.
Relic (17/18): Climb up onto the higher level near the strongbox. Here you will find a crate with Salvage on the left. Stand next to the pillar with the rope and attach your rope arrow to the rope coil above. Climb up. On the table you will find a box with the next relic, Order of the Red Banner Medal from the set "Red Army Officer" for which you'll get +25 XP. Nearby you can find a basket with Herbs.
Gift of Alms: Climb onto the large wooden crate and from there perform a wall scramble to get up into a chamber. Here you will find two sets of Arrows, and another container with Resources, that will get you +25 XP. Now use the rope pull with the hatch on the roof. Climb up the ladder and you're back where you've started
Now it's time to continue with the story.
Find the red marked floor in the north-west corner, which is just ahead when you come up from the ladder underneath the hatch. Stand close to the ground and shoot a rope arrow to the hanging rope coil. Lara will swing over to the other side. (If Lara performs a rope pull instead, you stood too far from the edge.) There is a crate of Salvage on the right side of the walkway. Perform a rope pull on the barricade in front of mine cart blocking the path ahead. Now the path is clear, jump to the other side. Balance across the beam, jump across the gap and balance to the end. Here you jump to the climbable wall where you attach the axe. Climb up to the top and around the corner to the left. Here you scramble up the wall to pull up.
Resources: In the left corner you can find some Hardwood. In the far right corner is a crate with Salvage.
After collecting the goods, climb up the ladder of the water tower. Run over the jutting ledge and jump towards the handholds. Traverse to the right till you can pull up. Approach the Trinity Soldier talking on his radio and use the axe to attack him. Lara will push him over the edge. Step through the door on the left.
Shortcut:
There are two routes from which you can choose, the shortcut has difficult jumps and skips Resources and XP: Run along the left side and from the red jutting ledge, jump towards the beam. Pull up and jump from the end of the beam to the horizontal bar to swing over onto the next beam. Jump from the end to the platform ahead and pull up.
Jump towards the yellow ladder and climb up. At the top climb up the handholds and traverse to the left, around the corner.
Gift of Alms: Climb down the handholds to pick up the container with Resources and +25 XP. Then climb back up again.
Pull up at the top and walk over the wooden beam before you use the zip line.
Strongbox (10/14): On the left you can find a locked Strongbox that can be opened with the lock pick. Inside you will find the Bolt Action Rifle Component (1/4) and you'll get +50 XP.
Stand next to the pillar and attach your rope to the rope coil below. Slide down. Alas the Soldiers will hear Lara's arrival, so a fight will ensue.
Combat Details
Remain in cover right at the start and kill the first three Soldiers from here. I used the bow and performed headshots. When they throw Molotovs, switch cover to the one on the left. After they are dealt with, equip a Molotov Cocktail crafted from one of the bottles move to the end of the room and turn left. There are several baddies on the other side. Advance towards the cover at the front and throw the burning bottle at the baddies. I managed to get three. In case you did not get it earlier, you may get the achievement "Firestarter" here, if you catch at least two of them. Other options are shooting the red fuel barrel or the oil lamp on the ceiling above the enemies or as always: using poison arrows. You have to be a little more careful here and watch out for the grenades the baddies throw at you. Kill the remaining soldiers. There should be at least one other, in the upper opening on the left.

After the fight, collect all Ammunition and Resources. Then jump over to the other side. There are several routes one can take, we will take the simple one. On the right you can find some Rifle Ammunition and Salvage. Then scramble up the wall to reach the next level.
Document (23/26): At the top run into the right corner where you can find the next document An Ally in the Darkness from the set "Red Arrival" on the table. It improves Lara's Russian (+30 XP) and reward her with +15 XP. Nearby you can find some Herbs.
Head up the stairs behind you and turn to face right. On the crate on the left you can find a bottle. Take it along. Scramble up the wall. (Alternatively you can use the stairs inside the building.) Open the orange locker on the right using the lock pick to find some Ammunition inside and receive +10 XP. Next to it is a crate with Handgun Ammunition. Don't forget to grab the bottle again. Climb up the handholds and then up the ladder.
Challenge: Difference of Opinion (5/7): If you look to the left, you can see another poster atop the stairs. Use the bottle you brought along to craft a Molotov Cocktail and throw it towards the Poster to get +25 XP.
Relic (18/18): If you're lucky, and throw the Molotov a little to the right of the poster, it will also burn away the flammable barrier below it, down on the right. (If not, you have to climb back down, find another bottle - the next bottle might be all the way below where you fought the baddies, across the gap - and craft another Molotov Cocktail.) Step through. Here you will find a crate with Salvage near the edge and a box with the next relic on the table on the left. Inside you will find the next relic, the Pillbox from the set "Red Army Officer". You'll gain +25 XP. Examine it and look inside to improve your Russian (+15 XP).
Achievement "Fluent" If you've collected and studied all items that could be found till now, you may reach Russian level 3 and get the achievement Fluent (10G or 15G on Xbox 360) here.
Challenge: Difference of Opinion (6/7): To the right of the table you can see the next poster. In some versions (Xbox 360, PC - note to self: check One after Patch) there might be bottles around here. (If you can't find any, I guess you have to climb down again to get one. (It still beats having to replay this part later.) Craft a Molotov Cocktail from it. Throw it against the Poster to get another +25 XP. Then head up the stairs again.
Document (24/26): Examine the wooden crated left of the green locker atop the stairs. Here you will find another voice recorder. It is titled Intercepted and is part of the set "Conspiracy Theories". You'll gain +15 XP. Grab the nearby Hardwood.
Now stand on the red floor section left of the document. Use a rope arrow to swing over to the other side. Go around the corner and down the stairs, into the building. On the left you can find some Rifle Ammunition.
Strongbox (11/14): On the right side is a Strongbox that can be opened with the axe. It contains a Submachine Gun Component (3/4). You'll gain +75 XP.
At the end of the room scramble up the wall on the left side. Here you can find some Mushrooms on the right. Sneak through the low passage and squeeze through the gap at the end on the right to reach the next room. You'll be rewarded with +50 XP.

Regroup with Jacob

There are several enemies within this room who won't spot you right away.
Combat Details
Over on the left you can find cans and bottles to build bombs or Molotov Cocktails. Craft a Molotov Cocktail and throw it in-between the three Soldiers to catch them all at once, or use a poison arrow that has a similar effect, only silent.
Challenge: Difference of Opinion (7/7): If you look up, you can spot the final poster on the wall above the spot where the baddies were. Pick up one of the bottles and craft a Molotov Cocktail to burn down the Poster. Since it was the last, you will be rewarded with +150 XP and 2000 Credits.
Achievement "Looking for Trouble" And since this was the fifth challenge you fulfilled, you will also obtain the achievement Looking for Trouble (10G on Xbox One, 15G on Xbox 360).
Cross the room towards the far left corner where you find a crate with Salvage. The passage is blocked by a barrier near a gas leak. Craft another Molotov Cocktail and throw it towards the flammable barricade. Once the path is clear, follow the passage further. Around the corner to the left more soldiers await Lara.
Combat Details
Before you step around the corner, grab another bottle and turn it into a Molotov Cocktail. Throw it between the two Soldiers. Reinforcements will come down the stairs at the back. Feel free to go back for more bottles that can be turned into Molotov Cocktails. I stayed in the passage and served them all with cocktails till none were left standing. If that is your preference you may also use poison arrows or any other weapon. Once the room is clear, collect the Ammunition and loot the bodies of fallen foes. Then take another Molotov, cross the room with it and walk up the stairs. At the top you will encounter another "thirsty" Soldier. And from the right reinforcements appear which can be killed quickly with poison arrows or another Molotov. Skilled Raiders may of course use any weapon and try to perform headshots.

Once they are also dealt with, run to the end of the room and up the stairs on the right. On the landing you will find a crate with cloth. Continue upwards and something behind Lara explodes. You are caught in the next wave of soldiers.
Combat Details
The first two Soldiers shouldn't pose a big problem. Stay in cover behind the red mine cart while shooting them. Once they are finished three or four armoured soldiers with shield appear. I had a feeling that on the lower difficulty only one would start melee attacks at a time while the three others threw bombs at Lara from above. This might be helpful when they hit their own men (on easy), or annoying when they hit Lara (on medium). On Survivor three attacked me right away, making it actually easier to beat them as I did not have to watch out for bombs. Either way try to do the Dodge Counter move. (Xbox: Press B to evade, press Y when indicated to strike.) After a successful Dodge Counter the enemy is probably still alive but likely stunned, so quickly hit him with the axe or shoot him. Deal with the soldiers one after another until you are the last one standing. If the soldiers above annoy you, you may want to consider throwing them a Molotov or a Poison Arrow.

Once the room has been cleared, collect Ammunition and loot the corpses, before you head into the passage on the left. Run up the stairs at the back. Next you have to climb a ladder. Step outside. Near the pillar you can use a rope arrow to attach it to the rope coil of the tower below. Slide down and transfer to the second zip line.
Achievement "Zipper" If you perform a manual zip line transfer, by pressing the button to release the rope (Xbox: B) shortly before the end, not too early though, you will get the achievement Zipper (15G).
In a cut scene you will be reunited with Jacob.
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